Session Recaps

Game logs for my TTRPGS, mostly dnd. Very under construction, with nearly 100 game sessions I'd like to convert to type.

Waterdeep: Dragon Heist/Planescape Homebrew Adventure (2019-current)

WARNING: Unmarked spoilers for Waterdeep: Dragon Heist below!

    Ending Music: Talking Heads - Heaven
    Player Characters:
           Xander (wip)
           Lucky (wip)
           Valden (wip)
    Important Non-Player Characters:
           Coral (wip)
    Handouts:
           Adventure cover image (full-sized, 2019)
           The Waterdeep Web | Issue 4305 | The Iron Giant: Lantanese Steamship "Old Iron Belly" Wins Copper Cup
           The Waterdeep Web | Issue 4312 | Emerald Enclave Protests Sea Maiden's Faire
           The Waterdeep Web | Issue 4319 | The Best of Luck: Heroic Tiefling Slays Illithid in North Ward
           The Waterdeep Web | Issue 4326 | Devilweed Petition Gathers Steam: Ongoing effort to repeal edict surpasses 120,000 signatures
           The Waterdeep Web | Issue 4333 | Urstul Floxin Wanted for Murder

Waukmart

A mini adventure that takes place 35 years after the events of our OG campaign (W:DH/Planescape), and my first time DMing!

Waukmart, a surreal megastore, has taken Waterdeep by storm. Named after the goddess Waukeen, it's the brainchild of Lord Xander the Wise, a warlock of the Lady of Pain and former hero who once made a deal with Asmodeus to save the Cassalanter children. Now, Waukmart is more than just a store--it's a force of nature, warping reality and pulling in anyone unlucky enough to get caught in its endless aisles. What dark secrets lurk behind its bargain bins? And what does a certain chronomancer have to do with everything?

    2/01/2025: Session 1 (wip)
           Letter from Lord Xander the Wise
    3/01/2025: Session 2 (wip)
           Letter from the Fraternity of Order

Untitled Spelljammer Campaign

An untitled campaign I'm hoping to run one day in the future! It is an adventure that revolves around the Second Unhuman War, and its moral quandaries. Despite being about war, the intention is for the campaign to be more cerebral and psychological than combat-focused. It will be homebrewed to 5e, and to my tastes, but will rely heavily on OG Spelljammer lore.

    Player Information